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Using Digital Gaming in the Education Environment

Using Digital Gaming in the Education Environment

von Adrielle Veras de Almeida, José Jailton Junior und Karine Da Silva Araújo
Softcover - 9786202573313
26,90 €
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Beschreibung

The introduction of Information and Communication Technologies (ICT) and the educational potential of interaction through a networked hypermedia interface over the Internet foster the emergence of new socio-educational practices, taking into account not only schools but all educational environments. The research presents as object of study the digital game online Green City, which has as concept approach the environmental education and how everyday activities can help preserve the environment. It was adopted as a methodology the qualitative and quantitative research together with the exploratory phases and field research. Questionnaires, interface evaluation, observation with notes, videos, photographs, focus group and online questionnaire were used as instruments for data collection. Through the results, positive conclusions were reached regarding the application of digital game in teaching and learning environments, where it provides motivation, participation and involvement of children with the content studied. There was a pre-disposal for the use of media by educators, as well as ideas for improvements regarding the game interface.

Learning and Awareness for Preserving Natural Resources

Details

Verlag Our Knowledge Publishing
Ersterscheinung 07. Juli 2020
Maße 22 cm x 15 cm x 0.4 cm
Gewicht 113 Gramm
Format Softcover
ISBN-13 9786202573313
Seiten 64

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