Autorenfreundlich Bücher kaufen?!
Beschreibung
The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.
By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.
What You Will Learn
- Know the difference between TCP and UDP, and the pros and cons ofthese protocols
- Create client-server multiplayer games in Unity using C#
- Receive and process data from a remote server using RESTful APIs
- Understand latency and how to mitigate its impact
Who This Book Is For
Creating Multiplayer Games with Unity
Details
| Verlag | APRESS |
| Ersterscheinung | 14. November 2021 |
| Maße | 23.5 cm x 15.5 cm |
| Gewicht | 446 Gramm |
| Format | Softcover |
| ISBN-13 | 9781484273579 |
| Auflage | 1st ed. |
| Seiten | 266 |