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Beschreibung
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.
Details
| Verlag | Springer Berlin |
| Ersterscheinung | 20. Mai 2016 |
| Maße | 23.5 cm x 15.5 cm |
| Gewicht | 341 Gramm |
| Format | Softcover |
| ISBN-13 | 9783662505434 |
| Auflage | 1st ed. 2016 |
| Seiten | 209 |