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Beschreibung
Videogames are currently one of the most widespread means of digital communication and entertainment; their releases are attracting considerable interest with growing number of audience and revenues each year. Videogames are examined by a variety of disciplines and fields. Nevertheless, scholarly attention concerned with the discourse of videogames from a linguistic perspective is relatively scarce, especially from a pragma-stylistic standpoint. This book addresses this vital issue by providing a pragma-stylistic analysis of the digital discourse of two well-known action videogames (First Person Shooter Games). It explores the role of the digital discourse of action videogames in maintaining real-like interactivity between the game and the gamers through the use of pragma-stylistic resources.
A pragma-stylistic analysis
Details
| Verlag | LAP LAMBERT Academic Publishing |
| Ersterscheinung | 12. September 2019 |
| Maße | 22 cm x 15 cm x 1.4 cm |
| Gewicht | 346 Gramm |
| Format | Softcover |
| ISBN-13 | 9786200307200 |
| Seiten | 220 |