✍️ 🧑‍🦱 💚 Autor:innen verdienen bei uns doppelt. Dank euch haben sie so schon 418.243 € mehr verdient. → Mehr erfahren 💪 📚 🙏

Terrain Rendering and Collision

Terrain Rendering and Collision

von Hazrat Pradipta Ranjali
Softcover - 9783838377391
49,00 €
  • Versandkostenfrei
Auf meine Merkliste
  • Hinweis: Print on Demand. Lieferbar in 2 Tagen.
  • Lieferzeit nach Versand: ca. 1-2 Tage
  • inkl. MwSt. & Versandkosten (innerhalb Deutschlands)

Autorenfreundlich Bücher kaufen?!

Beschreibung

Terrain rendering is one of the most challenging interactive visualizations in a game application. It contains a large number of triangles which may slow down the rendering process if there is no special algorithm implemented to reduce the triangles number. There are a lot of dynamic terrain algorithms to speed up the rendering process. Most of them have only one concern: to reduce the number of triangles to be sent to GPU for processing. However, game applications nowadays are not only concerned with frame rate, they also aim to achieve good visual quality and simulate the real world. This book presents a comparison, analysis, and characterization of various type of terrain rendering algorithms which support terrain collision detection.

Managing and Rendering Large Environments in Games

Details

Verlag LAP LAMBERT Academic Publishing
Ersterscheinung 25. Juni 2010
Maße 22 cm x 15 cm x 0.7 cm
Gewicht 155 Gramm
Format Softcover
ISBN-13 9783838377391
Seiten 92