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Real-Time Visual Effects for Game Programming

von Chang-Hun Kim, Shin-Jin Kang, Soo-Kyun Kim und Sun-Jeong Kim
Softcover - 9789811013485
106,99 €
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Hardcover - 9789812874863
106,99 €

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Weitere Formate

Hardcover - 9789812874863
106,99 €

Beschreibung

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Details

Verlag Springer Singapore
Ersterscheinung 23. Oktober 2016
Maße 23.5 cm x 15.5 cm
Gewicht 371 Gramm
Format Softcover
ISBN-13 9789811013485
Auflage Softcover reprint of the original 1st ed. 2015
Seiten 227

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