✍️ 🧑‍🦱 💚 Autor:innen verdienen bei uns doppelt. Dank euch haben sie so schon 411.512 € mehr verdient. → Mehr erfahren 💪 📚 🙏

Procedural Content Generation in Games

von Julian Togelius, Mark J. Nelson und Noor Shaker
Hardcover - 9783319427140
53,49 €
  • Versandkostenfrei
Auf meine Merkliste
  • Hinweis: Print on Demand. Lieferbar in 7 Tagen.
  • Lieferzeit nach Versand: ca. 1-2 Tage
  • inkl. MwSt. & Versandkosten (innerhalb Deutschlands)

Weitere Formate

Softcover - 9783319826431
53,49 €

Autorenfreundlich Bücher kaufen?!

Weitere Formate

Softcover - 9783319826431
53,49 €

Beschreibung

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. 

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Details

Verlag Springer International Publishing
Ersterscheinung 26. Oktober 2016
Maße 23.5 cm x 15.5 cm
Gewicht 553 Gramm
Format Hardcover
ISBN-13 9783319427140
Auflage 1st ed. 2016
Seiten 237