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Playing the Gospel of Video Games

Playing the Gospel of Video Games

von Bâru Ionu¿ - Cristian (Antim)
Softcover - 9786200113023
39,90 €
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Beschreibung

Even before modern technological era, there was a close relationship between religious education and technology. Religion has helped many people to understand new technologies and technologies have led to new understandings of religion, and even new forms of religion. Religious education can focus on a variety of sacred concerns including myth, ritual, symbol, scripture, doctrine and experience, and furthermore as Jeff Astley (Astley, 1994) says in a context can and does ecompass indoctrination, personal formation, reasons and emotions. However these concerns tend to fall into two general categories the ethical one (or relational) and transcendental one. Nowadays a variety of video games explicitly aim toward religion. Video games researchers note that within video games, religion tends to suffer from a narrative and procedural incongruity.

Details

Verlag LAP LAMBERT Academic Publishing
Ersterscheinung 01. Oktober 2020
Maße 22 cm x 15 cm x 0.4 cm
Gewicht 96 Gramm
Format Softcover
ISBN-13 9786200113023
Seiten 52

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