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Beschreibung
Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto , Watch Dogs , and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.
Open-World Videogames and the Reproduction of American Culture
Details
| Verlag | De Gruyter Oldenbourg |
| Ersterscheinung | 30. Juni 2025 |
| Maße | 23 cm x 15.5 cm |
| Gewicht | 523 Gramm |
| Format | Softcover |
| ISBN-13 | 9783112215364 |
| Auflage | 1. Auflage |
| Seiten | 229 |