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Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

Mathematical Basics of Motion and Deformation in Computer Graphics, Second Edition

von Hiroyuki Ochiai und Ken Anjyo
Softcover - 9783031014642
35,30 €
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Beschreibung

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.

This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

Details

Verlag Springer International Publishing
Ersterscheinung 11. April 2017
Maße 23.5 cm x 19.1 cm
Gewicht 197 Gramm
Format Softcover
ISBN-13 9783031014642
Auflage 2. Auflage
Seiten 79

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