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Gamification and Consumer Engagement

Hardcover - 9783030542047
139,09 €
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Softcover - 9783030542078
139,09 €

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Weitere Formate

Softcover - 9783030542078
139,09 €

Beschreibung

In the context of rapid ICT development, this book focuses on how gamification affects consumer engagement and can be used to create a shared value for customers and companies. Based on the constructs of shared value, consumer engagement and gamification, it creates a conceptual model and a research methodology to enable empirical testing and provide complex empirical research findings. The book demonstrates the use of game elements and the motivation to play games as a means of achieving a psychological effect, i.e., consumer engagement manifested through gamified activities and brand engagement. 

This joint empirical study, by an expert team, concludes that the analysis of consumer perceived value in the context of engagement in gamified activities should distinguish between not just the theoretically identified company/brand-related economic, emotional, functional and social values, but also between engagement-related social and functional values.


 


Creating Value in Context of ICT Development

Creating Value in Context of ICT Development

Details

Verlag Springer International Publishing
Ersterscheinung 13. November 2020
Maße 23.5 cm x 15.5 cm
Gewicht 506 Gramm
Format Hardcover
ISBN-13 9783030542047
Auflage 1st ed. 2021
Seiten 216

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