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Disability and Video Games

Softcover - 9783031343766
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Hardcover - 9783031343735
160,49 €

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Weitere Formate

Hardcover - 9783031343735
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Beschreibung

This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling

Practices of En-/Disabling Modes of Digital Gaming

Practices of En-/Disabling Modes of Digital Gaming

Details

Verlag Springer International Publishing
Ersterscheinung 20. Dezember 2024
Maße 21 cm x 14.8 cm
Gewicht 491 Gramm
Format Softcover
ISBN-13 9783031343766
Seiten 357

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