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Choosing and Using Digital Games in the Classroom

von Katrin Becker
Softcover - 9783319791753
85,59 €
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Hardcover - 9783319122229
117,69 €

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Weitere Formate

Hardcover - 9783319122229
117,69 €

Beschreibung

This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary.  Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience.  The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.

A Practical Guide

A Practical Guide

Details

Verlag Springer International Publishing
Ersterscheinung 14. Juni 2018
Maße 23.5 cm x 15.5 cm
Gewicht 670 Gramm
Format Softcover
ISBN-13 9783319791753
Auflage Softcover reprint of the original 1st ed. 2017
Seiten 411