✍️ 🧑‍🦱 💚 Autor:innen verdienen bei uns doppelt. Dank euch haben sie so schon 445.757 € mehr verdient. → Mehr erfahren 💪 📚 🙏

Buying motives of virtual goods in online games

Buying motives of virtual goods in online games

von Rizky Ajara
Softcover - 9783659667039
39,90 €
  • Versandkostenfrei
Auf meine Merkliste
  • Hinweis: Print on Demand. Lieferbar in 2 Tagen.
  • Lieferzeit nach Versand: ca. 1-2 Tage
  • inkl. MwSt. & Versandkosten (innerhalb Deutschlands)

Autorenfreundlich Bücher kaufen?!

Beschreibung

This study tries to find out what are the buying motives that drive consumer (player) do the purchasing of virtual goods in online games. This study used purposive sampling technique because respondents selected in accordance with characteristic that meet the criteria in the study. This study used generic qualitative inquiry approach by using structured interview as data collection method so enable the interviewer to ask each respondent the same questions in the same way. Structured interview was used to find out respondents¿ buying motives in purchase decision of virtual goods in online games. The data were collected by interviewing the respondent one-to-one discussion session. The buying motives has divided by 2 variables product buying motives and patronage buying motives The result shows 7 indicators strongly influence consumer to do the purchasing of virtual goods in online games study finally recommended to the game developer to usually focus on improve the model of virtual goods and for the future study hopefully can do some research with focus on 1 game online

Details

Verlag LAP LAMBERT Academic Publishing
Ersterscheinung 14. März 2019
Maße 22 cm x 15 cm x 0.6 cm
Gewicht 137 Gramm
Format Softcover
ISBN-13 9783659667039
Seiten 80

Widerrufsantrag einreichen

Füllen Sie das folgende Formular aus, um Ihren Widerrufsantrag einzureichen.