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A Guide to Designing Curricular Games

von Janna Jackson Kellinger
Hardcover - 9783319423920
160,49 €
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Softcover - 9783319825694
160,49 €

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Weitere Formate

Softcover - 9783319825694
160,49 €

Beschreibung

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy ) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

How to "Game" the System

How to "Game" the System

Details

Verlag Springer International Publishing
Ersterscheinung 28. Oktober 2016
Maße 23.5 cm x 15.5 cm
Gewicht 711 Gramm
Format Hardcover
ISBN-13 9783319423920
Auflage 1st ed. 2017
Seiten 349

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