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Beschreibung
What You Will Learn
- Understand how to develop Immersive VR experiences
- Create a VR simulator to test your project
- Generate advanced Spatial UI that you can interact with physically using your hands
Who This Book Is For? Unity game developers conversant with Unity's Editor. Basic knowledge of how Unity Prefabs function, how events work in general, and programming logic would be beneficial.
A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps
Details
| Verlag | APRESS |
| Ersterscheinung | März 2022 |
| Maße | 25.4 cm x 17.8 cm |
| Gewicht | 800 Gramm |
| Format | Softcover |
| ISBN-13 | 9781484279328 |
| Auflage | 1st ed. |
| Seiten | 406 |