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Game Canon and Game History

Game Canon and Game History

Softcover - 9783032252173
89,99 €
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  • Hinweis: Dieser Artikel erscheint voraussichtlich im September 2026. - Jetzt vorbestellen.
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Beschreibung

Games have developed into an important form of cultural expression that needs to be appropriately archived and examined in relation to established cultural forms. They are part of various cultural institutions that collect cultural artifacts. The selection of computer games varies not only according to the profile of the institution, but also in terms of format, accompanying material, and, in particular, the consoles used. For purely pragmatic reasons, cultural institutions that collect define specific criteria for the cultural assets to be collected. How can these criteria be defined for a game collection in order to achieve a documentation of game history that is as comprehensive, diverse, and varied as possible? Can the canon debates from literary or film studies and the associated practices, such as retrospectives in cultural centers and film museums, be transferred to game studies? What are the milestones of game culture? What approaches arise in comparison to other media and their archiving practices? What is archived in a game collection beyond the code or the game board? What is interesting in terms of game mechanics, technology, or narrative? What dependencies arise in the relationship between software and hardware? Can game history be written nationally? What does a pluralistic and grassroots history of games look like?

Details

Verlag Springer International Publishing
Ersterscheinung 27. Juli 2026
Maße 21 cm x 14.8 cm
Format Softcover
ISBN-13 9783032252173
Seiten 218

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