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Beschreibung
This research was aimed at investigating the pedagogical roles of computer games (Hao et al, 2019, Chen & Hsu, 2019). It explored the impact of computer ¿mixed with language¿ (White et al, 2019) training, using simulation games, upon language acquisition and diverse daily-life knowledge. In a teacher preparation university of western Taiwan, the researchers had collected data to explore the effectiveness of students¿ language learning and oral presentation improvements.
English Language Learning by Computer Games
Details
| Verlag | LAP LAMBERT Academic Publishing |
| Ersterscheinung | 15. Juli 2020 |
| Maße | 22 cm x 15 cm x 0.6 cm |
| Gewicht | 143 Gramm |
| Format | Softcover |
| ISBN-13 | 9786202677851 |
| Seiten | 84 |