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Beschreibung
The best way to learn any programming language is by writing programs. In this book, Ian Palmer takes you through the steps to write a simple program in Java 3D, and then shows you how to modify and add features to this program, so you learn the key features of Java 3D.
Learn about: Writing a simple Java 3D program;
Creating Shapes;
Defining Appearance;
Animation;
Behaviours.
The examples in this book assume a working knowledge of Java and some background in 3D graphics, in order to explain the new concepts in Java 3D.
Developing 3D Graphics Applications in Java
Details
| Verlag | Springer London |
| Ersterscheinung | 08. Mai 2001 |
| Maße | 23.5 cm x 15.5 cm |
| Gewicht | 500 Gramm |
| Format | Softcover |
| ISBN-13 | 9781852333942 |
| Seiten | 279 |