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Beschreibung
Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behindit.
Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.
Details
| Verlag | Springer International Publishing |
| Ersterscheinung | 27. Mai 2018 |
| Maße | 23.5 cm x 15.5 cm |
| Gewicht | 295 Gramm |
| Format | Softcover |
| ISBN-13 | 9783319805979 |
| Auflage | Softcover reprint of the original 1st ed. 2016 |
| Seiten | 178 |