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Beschreibung
Discover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.
Next, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.
The last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine.
What You Will Learn
- Discover Blueprints and how to apply them in Unreal Engine 4
- Get started with C++ programming in Unreal Engine 4
- Apply the concepts of physics and ray-casting
- Work with the Gameplay Framework
Who This Book Is For
Beginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.
Using C++: From Beginner to Pro
Details
| Verlag | APRESS |
| Ersterscheinung | 26. November 2020 |
| Maße | 23.5 cm x 15.5 cm |
| Gewicht | 283 Gramm |
| Format | Softcover |
| ISBN-13 | 9781484263952 |
| Auflage | 1st ed. |
| Seiten | 165 |