{"product_id":"unity-networking-fundamentals-von-sloan-kelly-und-khagendra-kumar","title":"Unity Networking Fundamentals","description":"\n                                Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.\n                \n                \u003cp\u003e\u003c\/p\u003e\n                                \n                \n                \u003cp\u003e\n                                        The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client\/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.\n                    \n                    \u003cbr\u003e\n                                    \n                \u003c\/p\u003e\n                                \n                \u003cp\u003e\u003c\/p\u003e\n                                \n                \n                \u003cp\u003e\n                                        By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client\/server architecture for multiplayer games.\n                    \n                    \u003cbr\u003e\n                                    \n                \u003c\/p\u003e\n                                \n                \u003cp\u003e\n                                        \n                    \u003cbr\u003e\n                                    \n                \u003c\/p\u003e\n                                \n                \u003cp\u003e\u003c\/p\u003e\n                                \n                \n                \u003cp\u003e\n                                        \n                    \u003cb\u003eWhat You Will Learn\u003c\/b\u003e\n                                        \n                    \u003cbr\u003e\n                                    \n                \u003c\/p\u003e\n                                \n                \n                \u003cp\u003e\u003c\/p\u003e\n                                \n                \u003cul\u003e\n                                        \n                    \u003cli\u003eKnow the difference between TCP and UDP, and the pros and cons ofthese protocols\u003c\/li\u003e\n                                        \n                    \u003cli\u003eCreate client-server multiplayer games in Unity using C#\u003c\/li\u003e\n                                        \n                    \u003cli\u003eReceive and process data from a remote server using RESTful APIs\u003c\/li\u003e\n                                        \n                    \u003cli\u003eUnderstand latency and how to mitigate its impact \u003c\/li\u003e\n                                    \n                \u003c\/ul\u003e\n                                \n                \u003cp\u003e\u003c\/p\u003e\n                                \n                \n                \u003cp\u003e\n                                        \n                    \u003cb\u003e\n                                                \n                        \u003cbr\u003e\n                                            \n                    \u003c\/b\u003e\n                                    \n                \u003c\/p\u003e\n                                \n                \u003cp\u003e\n                                        \n                    \u003cb\u003eWho This Book Is For\u003c\/b\u003e\n                                        \n                    \u003cbr\u003e\n                                    \n                \u003c\/p\u003e\n                                Readers familiar with Unity and C# development who want to create multiplayer games\n            \n            \u003cdiv class=\"aw-variant-hidden-subtitle-div\" id=\"aw-variant-subtitle-9781484273579\"\u003e\u003ch3\u003eCreating Multiplayer Games with Unity\u003c\/h3\u003e\u003c\/div\u003e","brand":"Autorenwelt Shop","offers":[{"title":"Softcover - 9781484273579","offer_id":40143306031197,"sku":"9781484273579","price":64.19,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0940\/0622\/files\/38ab2d0b-f58b-4f26-b81c-b67fc6cde9ba.jpg?v=1775880693","url":"https:\/\/shop.autorenwelt.de\/products\/unity-networking-fundamentals-von-sloan-kelly-und-khagendra-kumar","provider":"Autorenwelt Shop","version":"1.0","type":"link"}