{"product_id":"theorizing-stupid-media-de-naturalizing-story-structures-in-the-cinematic-televisual-and-videogames-von-julian-hoxter-aaron-kerner","title":"Theorizing Stupid Media","description":"\n                                \n                \u003cp\u003e\u003c\/p\u003e\n                                \n                \u003cp\u003e\n                                        This book explores the stupid as it manifests in media—the cinema, television and streamed content, and videogames. The stupid is theorized not as a pejorative term but to address media that “fails” to conform to established narrative conventions, often surfacing at evolutionary moments. The \n                    \n                    \u003ci\u003eTransformers\u003c\/i\u003e\n                                         franchise is often dismissed as being stupid because its stylistic vernacular privileges kinetic qualities over conventional narration. Similarly, the stupid is often present in genre fails like \n                    \n                    \u003ci\u003emother!\u003c\/i\u003e\n                                        , or in instances of narrative dissonance—joyously in \n                    \n                    \u003ci\u003eAdventure Time\u003c\/i\u003e\n                                        ; more controversially in \n                    \n                    \u003ci\u003eGone Home\u003c\/i\u003e\n                                        — where a story “feels off” It also manifests in “ludonarrative dissonance” when gameplay and narrative seemingly run counter to one another in videogames like \n                    \n                    \u003ci\u003eUndertale\u003c\/i\u003e\n                                         and \n                    \n                    \u003ci\u003eBioshock\u003c\/i\u003e\n                                        . This book is addressed to those interested in media that is quirky, spectacle-driven, or generally hard to place—stupid!\n                \n                \u003c\/p\u003e\n                                \n                \u003cp\u003e\n                                         \n                    \n                    \u003cbr\u003e\n                                    \n                \u003c\/p\u003e\n                                \n                \u003cp\u003e\u003c\/p\u003e\n                            \n            \u003cdiv class=\"aw-variant-hidden-subtitle-div\" id=\"aw-variant-subtitle-9783030281786\"\u003e\u003ch3\u003eDe-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames\u003c\/h3\u003e\u003c\/div\u003e\u003cdiv class=\"aw-variant-hidden-subtitle-div\" id=\"aw-variant-subtitle-9783030281755\"\u003e\u003ch3\u003eDe-Naturalizing Story Structures in the Cinematic, Televisual, and Videogames\u003c\/h3\u003e\u003c\/div\u003e","brand":"Libri","offers":[{"title":"Softcover - 9783030281786","offer_id":39419642216541,"sku":"9783030281786","price":53.49,"currency_code":"EUR","in_stock":true},{"title":"Hardcover - 9783030281755","offer_id":31411642237021,"sku":"9783030281755","price":80.24,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0940\/0622\/files\/6d729ae7-1403-42b0-aaeb-3537a954dd04.jpg?v=1775880752","url":"https:\/\/shop.autorenwelt.de\/products\/theorizing-stupid-media-de-naturalizing-story-structures-in-the-cinematic-televisual-and-videogames-von-julian-hoxter-aaron-kerner","provider":"Autorenwelt Shop","version":"1.0","type":"link"}