{"product_id":"the-effects-of-new-communication-technologies-on-teenagers-von-erisela-marko","title":"THE EFFECTS OF NEW COMMUNICATION TECHNOLOGIES ON TEENAGERS","description":"\u003cp\u003eThis study investigates the effects of computer  games  on teenagers in Famagusta, Turkish Republic of North  Cyprus. Most games are inspired  from other media as books, TV, films, etc. For this  kind of media entertainment, the term ¿passive  entertainment' is used. However, computer games and  video games are considered as ¿interactive  entertainment'. Computer games are interactive  because they make people to feel that they are  inside  the story. 400 teenagers, 200 boys and 200 girls  participated in this research from four different  schools in Famagusta, Turkish Republic of North  Cyprus. Two of the schools are high schools and two  others are secondary schools. Each participant  completed a questionnaire with 35 closed-ended  questions. The data were collected and analyzed by  using SPSS 10.00 program. Using the data gathered  with the questionnaire, whether playing computer  games affects the children's school performance;  whether decreases their participation on social  activities; whether evokes aggressive behavior; and  whether causes the feeling of loneliness is  discussed.\u003c\/p\u003e\u003cdiv class=\"aw-variant-hidden-subtitle-div\" id=\"aw-variant-subtitle-9783844390865\"\u003e\u003ch3\u003eTHE CASE STUDY OF COMPUTER GAMES\u003c\/h3\u003e\u003c\/div\u003e","brand":"Autorenwelt Shop","offers":[{"title":"Softcover - 9783844390865","offer_id":39495939391581,"sku":"9783844390865","price":59.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0940\/0622\/files\/2808aac7-5231-436d-93f0-61236a551387.jpg?v=1759294633","url":"https:\/\/shop.autorenwelt.de\/products\/the-effects-of-new-communication-technologies-on-teenagers-von-erisela-marko","provider":"Autorenwelt Shop","version":"1.0","type":"link"}