{"product_id":"investigating-ambient-ai-techniques-suited-for-procedural-worlds-ambient-ai-in-procedural-games-von-mohamed-serry","title":"Investigating Ambient AI Techniques Suited For Procedural Worlds","description":"\u003cp\u003eBachelor Thesis from the year 2016 in the subject Computer Sciences - Artificial Intelligence, grade: 90-93\/100, , course: Games Programming, language: English, abstract: Procedural Content Generation (PCG) is a trending technique in content authoring for Independent Game Developers (IGD), recent success in games such as No Man¿s Sky has led developers to investigate this newly developed technology. \u003c\/p\u003e\u003cp\u003e\u003c\/p\u003e\u003cp\u003eNow more than ever, Game AI has to adapt to a changing environment and delivering a unique gaming experience on Run-Time. A selection of Ambient AI (AAI) Techniques is selected for identifying the most suited technique for Procedural Games (PGS). In the selection process, a prototype of each AAI technique that illustrates its core concepts is simulated and tested in a semi ¿ generated environment that resembles certain elements in a PE. Furthermore, each technique will be subject to testing sessions in order to evaluate the effectiveness of the approach of each technique based upon comparisons conducted between the simulations.\u003c\/p\u003e\u003cdiv class=\"aw-variant-hidden-subtitle-div\" id=\"aw-variant-subtitle-9783668446748\"\u003e\u003ch3\u003eAmbient AI in Procedural Games\u003c\/h3\u003e\u003c\/div\u003e","brand":"Libri","offers":[{"title":"Softcover - 9783668446748","offer_id":39436973342813,"sku":"9783668446748","price":17.95,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0940\/0622\/files\/f1bc3efb-080d-4fac-b489-765912e945c8.jpg?v=1781673646","url":"https:\/\/shop.autorenwelt.de\/products\/investigating-ambient-ai-techniques-suited-for-procedural-worlds-ambient-ai-in-procedural-games-von-mohamed-serry","provider":"Autorenwelt Shop","version":"1.0","type":"link"}