{"product_id":"going-multiplayer-von-paolo-abela","title":"Going Multiplayer","description":"\n                                \n                \u003cp\u003eDesign, implement, release, and maintain a multiplayer experience! Find out what challenges, risks, and upsides you need to be aware of from day one!\u003c\/p\u003e\n                                \n                \n                \u003cp\u003e\n                                        Through real-world examples inspired by games such as \n                    \n                    \u003cem\u003eLeague of Legends\u003c\/em\u003e\n                                        , \n                    \n                    \u003cem\u003eAriokan\u003c\/em\u003e\n                                        , and \n                    \n                    \u003cem\u003eMorimens\u003c\/em\u003e\n                                        , the book covers the differences between developing multiplayer and single-player games, diving into the details of how the communication between different devices works, how to structure a multiplayer project depending on what you’re developing, how to prepare it for a global launch from a technical and monetization perspective, as well as how to protect the game. It also explains how to develop common features shared by several multiplayer titles.\n                \n                \u003c\/p\u003e\n                                \n                \n                \u003cp\u003e\n                                        Maintaining an engine-agnostic approach as much as possible, the book uses both Unity and Epic Games products and services as a reference. The book takes the collectible card game \n                    \n                    \u003cem\u003eAriokan\u003c\/em\u003e\n                                         as a reference to explain some dynamics and challenges of multiplayer games that revolve around user-generated content.\n                \n                \u003c\/p\u003e\n                                \n                \n                \u003cp\u003eYou Will Learn\u003c\/p\u003e\n                                \n                \n                \u003cp\u003e·         What pieces you need to build to have a globally accessible multiplayer experience and how they work\u003c\/p\u003e\n                                \n                \n                \u003cp\u003e·         How communication and synchronization work in a multiplayer game and how to design around that\u003c\/p\u003e\n                                \n                \n                \u003cp\u003e·         The different types of monetization strategies that you can implement to generate revenue from your game\u003c\/p\u003e\n                                \n                \n                \u003cp\u003e·         How User Generated Content-centric games work and the challenges related to them\u003c\/p\u003e\n                                \n                \n                \u003cp\u003eWho This Book Is For\u003c\/p\u003e\n                                \n                \n                \u003cp\u003eGame developers and system\/economy designers working on a multiplayer project (game or experience), be it live-service or not. Networking\/coding experience will help but is not essential, as the fundamental relevant concepts are covered in the book.\u003c\/p\u003e\n                            \n            \u003cdiv class=\"aw-variant-hidden-subtitle-div\" id=\"aw-variant-subtitle-9798868820304\"\u003e\u003ch3\u003eA Complete Guide: From Design to Post-release\u003c\/h3\u003e\u003c\/div\u003e","brand":"Autorenwelt Shop","offers":[{"title":"Softcover - 9798868820304","offer_id":56847859056965,"sku":"9798868820304","price":64.19,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0940\/0622\/files\/0f27307e-af38-4007-bbe0-ccb2356bef91.jpg?v=1774761560","url":"https:\/\/shop.autorenwelt.de\/products\/going-multiplayer-von-paolo-abela","provider":"Autorenwelt Shop","version":"1.0","type":"link"}