{"product_id":"beginning-unreal-engine-4-blueprints-visual-scripting-using-c-from-beginner-to-pro-von-satheesh-pv","title":"Beginning Unreal Engine 4 Blueprints Visual Scripting","description":"\n                                \n                \u003cp\u003eDiscover how Unreal Engine 4 allows you to create exciting games using C++ and Blueprints. This book starts with installing, launching, and examining the details of Unreal Engine.  \u003c\/p\u003e\n                                \n                \n                \u003cp\u003eNext, you will learn about Blueprints and C++ and how to leverage them. The following chapters talk in detail about gameplay, basic physics, and ray-casting for game development in Unreal Engine. Furthermore, you’ll create material, meshes, and textures.  \u003c\/p\u003e\n                                \n                \n                \u003cp\u003eThe last chapter brings all the concepts together by building a demo game. By the end of the book, you’ll be equipped with the know-how and techniques needed to develop and deploy your very own game in Unreal Engine. \u003c\/p\u003e\n                                \n                \n                \u003cp\u003e\n                                        \n                    \u003cb\u003eWhat You Will Learn\u003c\/b\u003e\n                                    \n                \u003c\/p\u003e\n                                \n                \n                \u003cul\u003e\n                                          \n                    \n                    \u003cli\u003eDiscover Blueprints and how      to apply them in Unreal Engine 4\u003c\/li\u003e\n                                          \n                    \n                    \u003cli\u003eGet started with C++      programming in Unreal Engine 4\u003c\/li\u003e\n                                          \n                    \n                    \u003cli\u003eApply the concepts of      physics and ray-casting\u003c\/li\u003e\n                                          \n                    \n                    \u003cli\u003eWork with the Gameplay Framework      \u003c\/li\u003e\n                                    \n                \u003c\/ul\u003e\n                                 \n                \n                \u003cp\u003e\n                                        \n                    \u003cb\u003eWho This Book Is For\u003c\/b\u003e\n                                         \n                \n                \u003c\/p\u003e\n                                \n                \n                \u003cp\u003eBeginners interested in learning Blueprints visual scripting and C++ for programming games in Unreal Engine 4 would find this book useful.\u003c\/p\u003e\n                            \n            \u003cdiv class=\"aw-variant-hidden-subtitle-div\" id=\"aw-variant-subtitle-9781484263952\"\u003e\u003ch3\u003eUsing C++: From Beginner to Pro\u003c\/h3\u003e\u003c\/div\u003e","brand":"Libri","offers":[{"title":"Softcover - 9781484263952","offer_id":39417488474205,"sku":"9781484263952","price":58.84,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0940\/0622\/files\/ef480a5c-d8ab-4ba1-a0ae-c662eaf5c521.jpg?v=1775104558","url":"https:\/\/shop.autorenwelt.de\/products\/beginning-unreal-engine-4-blueprints-visual-scripting-using-c-from-beginner-to-pro-von-satheesh-pv","provider":"Autorenwelt Shop","version":"1.0","type":"link"}