{"product_id":"ar-and-vr-using-the-webxr-api-learn-to-create-immersive-content-with-webgl-three-js-and-a-frame-von-rakesh-baruah","title":"AR and VR Using the WebXR API","description":"\n                                \n                \u003cp\u003eGain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer.\u003c\/p\u003e\n                                \n                \u003cp\u003e\n                                        Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language.  \n                    \n                    \u003cbr\u003e\n                                    \n                \u003c\/p\u003e\n                                \n                \u003cp\u003e\n                                        With a familiarity of the web-rendering pipeline in place, you’ll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla’s A-Frame XRFramework, which use WebXR to create high-end visual effects.  In the final projects of the book, you’ll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction.\n                    \n                    \u003cbr\u003e\n                                    \n                \u003c\/p\u003e\n                                \n                \u003cp\u003e\n                                        Game engines have become common-place for the creation of mixed reality content.  However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all—the web; \n                    \n                    \u003ci\u003eAR and VR Using the WebXR API\u003c\/i\u003e\n                                         will show you the way.\n                \n                \u003c\/p\u003e\n                                \n                \u003cb\u003eWhat You'll Learn\u003c\/b\u003e\n                                \n                \u003cbr\u003e\n                                \n                \u003cul\u003e\n                                        \n                    \u003cli\u003eMaster the creation of virtual reality and augmented reality features for web page\u003c\/li\u003e\n                                        \n                    \u003cli\u003ePrepare to work as an immersive web developer with a portfolio of projects in sought-after technologies\u003c\/li\u003e\n                                        \n                    \u003cli\u003eReview the fundamentals of writing shaders in WebGL\u003c\/li\u003e\n                                        \n                    \u003cli\u003eExperience the unity between client, server, and cloud architecture as it applies to location-based AR\u003c\/li\u003e\n                                    \n                \u003c\/ul\u003e\n                                \n                \u003cb\u003eWho This Book Is For\u003c\/b\u003e\n                                \n                \u003cbr\u003e\n                                \n                \u003cb\u003e\n                                        \n                    \u003cbr\u003e\n                                    \n                \u003c\/b\u003e\n                                Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.\n            \n            \u003cdiv class=\"aw-variant-hidden-subtitle-div\" id=\"aw-variant-subtitle-9781484263174\"\u003e\u003ch3\u003eLearn to Create Immersive Content with WebGL, Three.js, and A-Frame\u003c\/h3\u003e\u003c\/div\u003e","brand":"Libri","offers":[{"title":"Softcover - 9781484263174","offer_id":39417314377821,"sku":"9781484263174","price":58.84,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0940\/0622\/files\/9a236dbd-43fd-418b-bebe-96523a0023b8.jpg?v=1775102891","url":"https:\/\/shop.autorenwelt.de\/products\/ar-and-vr-using-the-webxr-api-learn-to-create-immersive-content-with-webgl-three-js-and-a-frame-von-rakesh-baruah","provider":"Autorenwelt Shop","version":"1.0","type":"link"}