{"product_id":"agressiq-w-moba-igrah-faktory-igroki-dota-2-von-bogdan-baranowskij","title":"Agressiq w MOBA-igrah Faktory, igroki, Dota 2","description":"\u003cp\u003eZa poslednie desqtiletiq komp'üternye igry stali wazhnoj social'noj, kul'turnoj i äkonomicheskoj oblast'ü. V ätom smysle mnogopol'zowatel'skie onlajn-igry osobenno interesny, poskol'ku samye zahwatywaüschie qwleniq woznikaüt w processe obscheniq i wzaimodejstwiq igrokow drug s drugom. Igry uzhe dawno perestali byt' prosto sposobom prowedeniq dosuga, i teper' suschestwuet takoe ponqtie, kak kibersport. Igry MOBA (MultiplayerOnline Battle Arena) stali odnim iz samyh populqrnyh zhanrow äsportdisciplin, sredi kotoryh Dota 2 i League of Legends zanimaüt lidiruüschie pozicii. Odnako wysokaq populqrnost' igry w äsporte stawit pered razrabotchikami dopolnitel'nuü zadachu. Aktual'noj problemoj MOBA-igr qwlqetsq agressiq raznogo roda, kotoraq inogda harakterizuetsq kak osobennost' sportiwnoj i sorewnowatel'noj situacii igry, kak osobennost' igrowyh celej i t.d. [41, 23]. Odnako glubokih issledowanij po ätoj teme nemnogo. Bol'shinstwo issledowanij, poswqschennyh MOBA-igram, naprawleny na analiz textowogo soderzhaniq werbal'noj agressii i sozdanie programm, predskazywaüschih pobedu komandy w igre [15, 16, 25].\u003c\/p\u003e\u003cdiv class=\"aw-variant-hidden-subtitle-div\" id=\"aw-variant-subtitle-9786204295282\"\u003e\u003ch3\u003e\u003c\/h3\u003e\u003c\/div\u003e","brand":"Autorenwelt Shop","offers":[{"title":"Softcover - 9786204295282","offer_id":39605951463517,"sku":"9786204295282","price":19.8,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0940\/0622\/files\/850aea44-73ee-48ac-bfb3-a0761c3df982.jpg?v=1758608452","url":"https:\/\/shop.autorenwelt.de\/products\/agressiq-w-moba-igrah-faktory-igroki-dota-2-von-bogdan-baranowskij","provider":"Autorenwelt Shop","version":"1.0","type":"link"}