{"product_id":"yakumo-a-physics-based-game-with-physical-input-von-daniel-heffernan","title":"Yakumo: A Physics-based Game with Physical Input","description":"\u003cp\u003eYakumo is an exploration of the different  technologies used in making a modern game, including  graphics, physics simulation, 3D audio and  content creation pipeline design. This book follows  the processes involved in implementing a game which  integrates all of these components, based on using  OGRE 3D for graphics and Havok Physics for real-time  physics simulation. This book also tackles common  issues with such software, such as creating a camera  that does not clip through surfaces, writing  multithreaded code, and supporting reliable network  communication.  Implementation of an I\/O library for iPhone OS  devices is also described. This allows physical input  to the game by taking advantage of the many sensors  of the iPhone\/iPod touch, including accelerometer and  touch-screen input.  In 2009 this book won the IBM Open Source Competition  award (University of Limerick, Ireland).  All technology produced during this project is  released as open source software under the Apache  License, Version 2.0 and is available online at  http:\/\/daniel.ie\/\u003c\/p\u003e\u003cdiv class=\"aw-variant-hidden-subtitle-div\" id=\"aw-variant-subtitle-9783838334844\"\u003e\u003ch3\u003eImplementing a simple game using OGRE 3D graphics, Havok Physics, and iPhone accelerometer  control over Wi-Fi\u003c\/h3\u003e\u003c\/div\u003e","brand":"Autorenwelt Shop","offers":[{"title":"Softcover - 9783838334844","offer_id":39493523243101,"sku":"9783838334844","price":59.0,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0940\/0622\/files\/78252257-f951-48d3-aba7-a2ac126a9148.jpg?v=1758952456","url":"https:\/\/shop.autorenwelt.de\/en\/products\/yakumo-a-physics-based-game-with-physical-input-von-daniel-heffernan","provider":"Autorenwelt Shop","version":"1.0","type":"link"}